Build Pieces

Build a Base & Steal Plants 🌱 [CO-OP] Equipment

Pieces you buy and place to protect the plot, plus the carry-space and axe upgrades mentioned with them.

Build a Base & Steal Plants 🌱 [CO-OP] Equipment

Walls, barbed wire, the drill, the axe, and carry space. Costs are session observations when a number exists.

Build Pieces

5 entries in this hub.

Build Pieces catalog
NameObserved costRoleNotes
WallLevel two unaffordable early; level three bought mid-session; level four was a savings goal. Exact shop tags were not listed.Perimeter defense, levels 1 through 4Shop walls from level one to level four. Stack them for height. They buy time, not immunity.
Barbed wireLevel two cost 100,000 cash in one sessionOutskirts ringAn outer ring. Level two was 100,000 cash in one session.
DrillNot recordedPlaceable defense pieceA defense piece you set on a tile. Its exact effect is not documented.
AxeNot recordedPersonal cash upgradeA cash upgrade with no published stats.
Carry spaceNot recordedPersonal upgrade bought first after rebirth in one sessionA cash upgrade one player bought first after rebirth because they believed it raised earnings.
FAQ

Build a Base & Steal Plants 🌱 [CO-OP] Equipment FAQ

Do I have to delete old walls to upgrade?

In the session, new walls were built on top of old ones, and a ring could mix two tiers at once. Replacing everything was not required.