Build Pieces
5 entries in this hub.
| Name | Observed cost | Role | Notes |
|---|---|---|---|
| Wall | Level two unaffordable early; level three bought mid-session; level four was a savings goal. Exact shop tags were not listed. | Perimeter defense, levels 1 through 4 | Shop walls from level one to level four. Stack them for height. They buy time, not immunity. |
| Barbed wire | Level two cost 100,000 cash in one session | Outskirts ring | An outer ring. Level two was 100,000 cash in one session. |
| Drill | Not recorded | Placeable defense piece | A defense piece you set on a tile. Its exact effect is not documented. |
| Axe | Not recorded | Personal cash upgrade | A cash upgrade with no published stats. |
| Carry space | Not recorded | Personal upgrade bought first after rebirth in one session | A cash upgrade one player bought first after rebirth because they believed it raised earnings. |
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